Document Type
Article
Publication Date
2013
Keywords
virtual work, gamification, work and lesiure, digital labor
Abstract
In the language of cyberspace, introducing elements of fun or game-playing into everyday tasks or through simulations is known as the process of “gamification.” The idea that people could be working while they play a video game – in some instances without even knowing that they are working – is becoming part of our reality. Gamification is an important element of what in previous writing I have termed “virtual work,” that is, work that is taking place wholly online, in crowdsourcing arrangements, or in virtual worlds. The gamification of work is an important trend with important implications for employment law. This short “Idea” essay begins to describe and formulate theories for thinking about these new forms of work.
Recommended Citation
Cherry, Miriam A., The Gamification of Work (2012). 40 Hofstra Law Review 851 (2012); Saint Louis U. Legal Studies Research Paper No. 2013-17.